1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)
5. Go back to Gary and tell him you need the electormagnet 3000. Go back to the box and put in a code that looks like this:
6. Put the electromagnet in your invetory.
7. Go get the inner tube from the gadget room.
8. Go to the ice burg and use the magnet to get the spring in the water.
9. Now go to the beach and get the sand bucket.
10. Go to the town and talk to the penguin with a propeller cap.
11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.
12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.
13. Give the tube as a replacement.
14. Go to the snow forts and fill up the bucket with snow from the snow forts.
15. Go to the pizza parlor and recieve the music sheet by the piano.
16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
17. Give the puffle the picture of the gear and bucket of snow.
18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.
19. Use the snow button to freeze it.
20. Do the same thing with the spring but with the fire button.
21. Go to the snow forts and put the clock back togather again.
22. Listen to what the people have to say. Recieve your metal and gift. You’ve saved the day agent!
7. Go get the inner tube from the gadget room.
8. Go to the ice burg and use the magnet to get the spring in the water.
9. Now go to the beach and get the sand bucket.
10. Go to the town and talk to the penguin with a propeller cap.
11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.
12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.
13. Give the tube as a replacement.
14. Go to the snow forts and fill up the bucket with snow from the snow forts.
15. Go to the pizza parlor and recieve the music sheet by the piano.
16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
17. Give the puffle the picture of the gear and bucket of snow.
18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.
19. Use the snow button to freeze it.
20. Do the same thing with the spring but with the fire button.
21. Go to the snow forts and put the clock back togather again.
22. Listen to what the people have to say. Recieve your metal and gift. You’ve saved the day agent!
No comments:
Post a Comment